Real-Time Strategy

Company of Heroes

## The Genesis In the summer of 2006, Vancouver’s Relic Entertainment — the studio that had revolutionized RTS game design […]

Sins of a Solar Empire

## The Genesis In the annals of independent game development, few debuts have been as seismic as Sins of a

Anno 1404

## The Genesis In the quiet workshops of Related Designs, a German studio with deep roots in the grand tradition

Warcraft III: Reign of Chaos

## The Genesis In the hallowed halls of Blizzard Entertainment, where legends are forged from pure creative fire, the architects

Stronghold

## The Genesis In the years following the real-time strategy boom of the mid-1990s, a small British studio named Firefly

Age of Empires II

## The Genesis Ensemble Studios, founded in Dallas, Texas in 1995 by Tony Goodman and a group of software entrepreneurs

StarCraft

## The Genesis By 1996, Blizzard Entertainment had already forged a dynasty. Warcraft and Warcraft II had defined real-time strategy

Rise of Nations

## The Genesis Brian Reynolds had already helped shape the golden age of turn-based strategy as a key designer on

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